Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld recreation console developed, manufactured and marketed through Nintendo as the successor to the Game Boy Color. It used to be launched in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL place on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is section of the sixth technology of video recreation consoles. The authentic model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A more recent revision of the remodel was launched in 2005, with a backlit screen. Around the identical time, the ultimate redesign, the Game Boy Micro, was once released.
As of June 30, 2010, 81.51 million devices of the Game Boy Advance sequence have been offered worldwide. Its successor, the Nintendo DS, was once launched in November 2004 and is backward like minded with Game Boy Advance software.

History

Contrary to the previous Game Boy models, which have the "portrait" form issue of the original Game Boy (designed with the aid of Gunpei Yokoi), the Game Boy Advance was once designed in a "landscape" form factor, placing the buttons to the facets of the machine as a substitute of under the screen. The Game Boy Advance was once designed with the aid of the French dressmaker Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.
News of a successor to the Game Boy Color (GB/GBC) first emerged at the Nintendo Space World trade exhibit in late August 1999, where it was mentioned that two new handheld systems have been in development. An accelerated version of the GBC with wireless online connectivity was once codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit machine used to be now not set for release till the following year. On September 1, 1999, Nintendo officially introduced the Game Boy Advance, revealing details about the system's specs which include on line connectivity through a mobile device and an extended model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the stop of the equal year. Simultaneously, Nintendo introduced a partnership with Konami to form Mobile 21, a improvement studio that would focal point on growing science for the GBA to have interaction with the GameCube, Nintendo's home console which was once additionally in development at the time beneath the identify "Dolphin". On August 21, 2000, IGN showed off pix of a GBA improvement package running a demonstrational port of Yoshi Story, and on August 22, pre-production pictures of the GBA have been revealed in an problem of Famitsu journal in Japan. On August 24, Nintendo formally published the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 video games would be handy as launch games for the system. The GBA was then featured at Nintendo Space World 2000 from August 24 to 26 alongside a number of peripherals for the system, which include the GBA Link cable, the GameCube – Game Boy Advance link cable, a rechargeable battery pack for the system, and an infrared communications adaptor which would enable structures to trade data. In March 2001, Nintendo revealed small print about the system's North American launch, including the advised fee of $99.99 and the 15 launch games. Nintendo estimated that round 60 video games would be made accessible for the gadget via the stop of 2001

Project Atlantis

In 1996, magazines such as Electronic Gaming Monthly, Next Generation, issues 53 and 54 of Total!, and the July 1996 problem of Game Informer featured reviews of a successor to the original Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the device in at least one territory through the quit of 1996 would make that machine appear to be the Game Boy Color, it was described as having a 32-bit ARM processor, a 3-by-2-inch (7.6 cm x 5 cm) colour screen, and a link port — a description that more carefully fits the Game Boy Advance. Electronic Gaming Monthly reported the processor to be an ARM710, clocked at 25 MHz, whilst Next Generation claimed it to be a StrongARM SA-110, maybe aiding 160 MHz. Both were designed by way of Advanced RISC Machines (ARM), which also created the CPU for the Game Boy Advance (and all Nintendo handhelds since). In phrases of software, it was announced that Nintendo of Japan was once working on a recreation for the system referred to as Mario's Castle, subsequently unreleased. Nintendo suspended the Atlantis project someday in 1997, seeing that the original Game Boy's 80% of the handheld market share was regarded too high to merit the release of a successor.
During a panel dialogue at 2009's Game Developers Conference, a cancelled "Game Boy Advance predecessor" was proven on-screen, which seemed like a bulky Game Boy Color. While not named, Joystiq concluded this gadget used to be most possibly Project Atlantis.

Color variants

The Game Boy Advance has been on hand in numerous colors and restrained versions at some stage in its production. It was originally handy in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system's availability, additional colorings and unique versions have been released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty version (pink with Hello Kitty and brand on bezel), The King of Fighters edition (black with photos on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants version (Glacier with pics on bezel).
A wide variety of Pokémon-themed limited-edition structures were made on hand in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticky label on the back), Celebi version (olive inexperienced with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with snap shots of Latias and Latios on bezel).

Games

With hardware overall performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents growth for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit structures of the previous generations. This consists of the Super Mario Advance series, as nicely as the system's backward compatibility with all in the past Game Boy titles. While most GBA games rent 2D graphics, builders have ambitiously designed some 3D GBA games that push the limits of the hardware, which include first-person shooters like a port of Doom and racing games like GT Advance Championship Racing.
In Japan, the last recreation to have been launched on the system is Final Fantasy VI Advance on November 30, 2006, which is additionally the remaining game published via Nintendo on the system. In North America, the final recreation for the device is Samurai Deeper Kyo, launched on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the closing sport for the system (and also the final one released on the gadget overall), launched on November 28, 2008. The Japan-only Rhythm Tengoku, the first recreation in what would finally grow to be recognized outdoor Japan as the Rhythm Heaven/Rhythm Paradise series, is the closing first-party-developed sport for the system, released on August 3, 2006. Go to the site https://roms-download.com/bios/gba-gameboy-advance-bios to download any game to your device

Game Boy Micro

In September 2005, Nintendo released a 2d redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is comparable in style to the authentic Game Boy Advance's horizontal orientation, however is a whole lot smaller and sleeker. The Game Boy Micro additionally allows the person to switch between several colored faceplates to allow customization, a function which Nintendo advertised closely round the Game Boy Micro's launch. Nintendo additionally hoped that this "fashion" feature would assist goal audiences outside of standard video game players. Unlike the preceding Game Boy Advance models, the Game Boy Micro is unable to guide Game Boy and Game Boy Color titles. The Game Boy Micro did not make plenty of an influence in the video game market as it was once overshadowed through Nintendo's different portable, the Nintendo DS, which also played Game Boy Advance cartridges.

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